Prototyper. Game & app builder.

I'm Joshua — an independent developer who ships small, sharp things: interactive installations, board-game engines, and Unity puzzlers. Most of what I build starts as a paper prototype and ends as a working repo.

01 · About

I work mostly solo, across iOS/Swift installations and Unity/C# games — turn-based systems, hex and maze generators, gesture-first mechanics, and the occasional client build for a small business kiosk. I like tight scopes and fast iteration: most of these repos started life as a paper prototype or a jam entry.

Recently I've been pulled toward board-game architecture — generalized turn-based engines that can seat any ruleset on top — and toward UI/UX component systems for my own workflow.

Swift SpriteKit Unity C# Metal JavaScript Node p5.js Game Design Procedural Gen UI Prototyping
02 · GitHub, by the numbers
JoshuaJumbles — repository record GH-01 Auto-synced daily
80+Total repos
9Public repos
16 yrsBuilding in git
1/wkCommit cadence
59%Swift 18%JavaScript 15%C# 8%Other
03 · Selected work

Total Photo Booth

Swift · iOS

A photo booth app with built-in reporting, built to run as a standing installation inside a small business.

SwiftiOSReporting

Dice Solitaire

Unity · C#

A Unity implementation of Sid Sackson's Dice Solitaire, with drag-gesture dice control as the primary interaction.

UnityC#Gestures

Dash Slash

Unity · C#

A puzzler about planning the optimal attack on a room full of baddies, evolved from the paper prototype Strike-Through.

UnityC#iOS
04 · Get in touch

Let's build something

Open to freelance prototyping work, jam collaborations, or just talking shop about hex grids and turn-based engines.