I'm Joshua — an independent developer who ships small, sharp things: interactive installations, board-game engines, and Unity puzzlers. Most of what I build starts as a paper prototype and ends as a working repo.
I work mostly solo, across iOS/Swift installations and Unity/C# games — turn-based systems, hex and maze generators, gesture-first mechanics, and the occasional client build for a small business kiosk. I like tight scopes and fast iteration: most of these repos started life as a paper prototype or a jam entry.
Recently I've been pulled toward board-game architecture — generalized turn-based engines that can seat any ruleset on top — and toward UI/UX component systems for my own workflow.
A photo booth app with built-in reporting, built to run as a standing installation inside a small business.
A Unity implementation of Sid Sackson's Dice Solitaire, with drag-gesture dice control as the primary interaction.
A puzzler about planning the optimal attack on a room full of baddies, evolved from the paper prototype Strike-Through.
Open to freelance prototyping work, jam collaborations, or just talking shop about hex grids and turn-based engines.